Sublime C++ Mac

In this tutorial, you configure Visual Studio Code on macOS to use the Clang/LLVM compiler and debugger.

After configuring VS Code, you will compile and debug a simple C++ program in VS Code. This tutorial does not teach you about Clang or the C++ language. For those subjects, there are many good resources available on the Web.

Make your command short by introducing a new alias named 'sublime' and use it. Open bashprofile: nano /.bashprofile b. Copy this line to create the alias and save and restart terminal. Alias sublime='open -a /Applications/Sublime Text.app' c. Usage: apple.txt will open with sublime text (provide file path if necessary) sublime apple.txt. Sublime Text 2.x (Still valid for all v3 beta versions) — BEGIN LICENSE —– ZYNGA INC. 50 User License EA7E-811825 927BA1F 4A0CCBC4 34A56B44 985E4562 59F2B63B CCCFF92F 0E646B83 0FD6487D 1507AE29 9CC4F9F5 0A6F32E3 0343D868 C18E2CD5 2765648 309705B3 E468DDC4 1B7D28C E627DDBA 960A2153 69A2D98A C87C0607. The latest version of Sublime Text, 4.0, has several new enhancements to make it even better. One of these is the addition of Sublime Text' improved visual editor. With the introduction of the enhanced visual editor, you can now easily edit large files without having to type in long lines of code. This makes it far easier to create formatted.

If you have any trouble, feel free to file an issue for this tutorial in the VS Code documentation repository.

Prerequisites

To successfully complete this tutorial, you must do the following:

  1. Install Visual Studio Code on macOS.

  2. Install the C++ extension for VS Code. You can install the C/C++ extension by searching for 'c++' in the Extensions view (⇧⌘X (Windows, Linux Ctrl+Shift+X)).

Ensure Clang is installed

Clang may already be installed on your Mac. To verify that it is, open a macOS Terminal window and enter the following command:

See full list on sublimetext.com
  1. If Clang isn't installed, enter the following command to install the command line developer tools:

Create Hello World

From the macOS Terminal, create an empty folder called projects where you can store all your VS Code projects, then create a subfolder called helloworld, navigate into it, and open VS Code in that folder by entering the following commands:

The code . command opens VS Code in the current working folder, which becomes your 'workspace'. As you go through the tutorial, you will create three files in a .vscode folder in the workspace:

  • tasks.json (compiler build settings)
  • launch.json (debugger settings)
  • c_cpp_properties.json (compiler path and IntelliSense settings)

Add hello world source code file

In the File Explorer title bar, select New File and name the file helloworld.cpp.

Paste in the following source code:

Now press ⌘S (Windows, Linux Ctrl+S) to save the file. Notice that your files are listed in the File Explorer view (⇧⌘E (Windows, Linux Ctrl+Shift+E)) in the side bar of VS Code:

You can also enable Auto Save to automatically save your file changes, by checking Auto Save in the main File menu.

The Activity Bar on the edge of Visual Studio Code lets you open different views such as Search, Source Control, and Run. You'll look at the Run view later in this tutorial. You can find out more about the other views in the VS Code User Interface documentation.

Note: When you save or open a C++ file, you may see a notification from the C/C++ extension about the availability of an Insiders version, which lets you test new features and fixes. You can ignore this notification by selecting the X (Clear Notification).

Explore IntelliSense

In the helloworld.cpp file, hover over vector or string to see type information. After the declaration of the msg variable, start typing msg. as you would when calling a member function. You should immediately see a completion list that shows all the member functions, and a window that shows the type information for the msg object:

You can press the Tab key to insert the selected member. Then, when you add the opening parenthesis, you'll see information about arguments that the function requires.

Build helloworld.cpp

Next, you'll create a tasks.json file to tell VS Code how to build (compile) the program. This task will invoke the Clang C++ compiler to create an executable file from the source code.

It's important to have helloworld.cpp open in the editor because the next step uses the active file in the editor as context to create the build task in the next step.

From the main menu, choose Terminal > Configure Default Build Task. A dropdown will appear listing various predefined build tasks for the compilers that VS Code found on your machine. Choose C/C++ clang++ build active file to build the file that is currently displayed (active) in the editor.

This will create a tasks.json file in the .vscode folder and open it in the editor.

Replace the contents of that file with the following:

The JSON above differs from the default template JSON in the following ways:

  • 'args' is updated to compile with C++17 because our helloworld.cpp uses C++17 language features.
  • Changes the current working directory directive ('cwd') to the folder where helloworld.cpp is.

The command setting specifies the program to run. In this case, 'clang++' is the driver that causes the Clang compiler to expect C++ code and link against the C++ standard library.

The args array specifies the command-line arguments that will be passed to clang++. These arguments must be specified in the order expected by the compiler.

This task tells the C++ compiler to compile the active file (${file}), and create an output file (-o switch) in the current directory (${fileDirname}) with the same name as the active file (${fileBasenameNoExtension}), resulting in helloworld for our example.

The label value is what you will see in the tasks list. Name this whatever you like.

The problemMatcher value selects the output parser to use for finding errors and warnings in the compiler output. For clang++, you'll get the best results if you use the $gcc problem matcher.

The 'isDefault': true value in the group object specifies that this task will be run when you press ⇧⌘B (Windows, Linux Ctrl+Shift+B). This property is for convenience only; if you set it to false, you can still build from the Terminal menu with Terminal > Run Build Task.

Note: You can learn more about tasks.json variables in the variables reference.

Running the build

  1. Go back to helloworld.cpp. Because we want to build helloworld.cpp it is important that this file be the one that is active in the editor for the next step.

  2. To run the build task that you defined in tasks.json, press ⇧⌘B (Windows, Linux Ctrl+Shift+B) or from the Terminal main menu choose Run Build Task.

  3. When the task starts, you should see the Integrated Terminal window appear below the code editor. After the task completes, the terminal shows output from the compiler that indicates whether the build succeeded or failed. For a successful Clang build, the output looks something like this:

  4. Create a new terminal using the + button and you'll have a new terminal with the helloworld folder as the working directory. Run ls and you should now see the executable helloworld along with the debugging file (helloworld.dSYM).

  5. You can run helloworld in the terminal by typing ./helloworld.

Modifying tasks.json

You can modify your tasks.json to build multiple C++ files by using an argument like '${workspaceFolder}/*.cpp' instead of ${file}. This will build all .cpp files in your current folder. You can also modify the output filename by replacing '${fileDirname}/${fileBasenameNoExtension}' with a hard-coded filename (for example '${workspaceFolder}/myProgram.out').

Debug helloworld.cpp

Next, you'll create a launch.json file to configure VS Code to launch the LLDB debugger when you press F5 to debug the program.

From the main menu, choose Run > Add Configuration... and then choose C++ (GDB/LLDB).

You'll then see a dropdown for predefined debugging configurations. Choose clang++ build and debug active file.

VS Code creates a launch.json file, opens it in the editor, and builds and runs 'helloworld'. Your launch.json file will look something like this:

The program setting specifies the program you want to debug. Here it is set to the active file folder ${fileDirname} and active filename ${fileBasenameNoExtension}, which if helloworld.cpp is the active file will be helloworld.

By default, the C++ extension won't add any breakpoints to your source code and the stopAtEntry value is set to false.

Change the stopAtEntry value to true to cause the debugger to stop on the main method when you start debugging.

Ensure that the preLaunchTask value matches the label of the build task in the tasks.json file.

Start a debugging session

  1. Go back to helloworld.cpp so that it is the active file in the editor. This is important because VS Code uses the active file to determine what you want to debug.
  2. Press F5 or from the main menu choose Run > Start Debugging. Before you start stepping through the source code, let's take a moment to notice several changes in the user interface:
  • The Integrated Terminal appears at the bottom of the source code editor. In the Debug Output tab, you see output that indicates the debugger is up and running.

  • The editor highlights the first statement in the main method. This is a breakpoint that the C++ extension automatically sets for you:

  • The Run view on the left shows debugging information. You'll see an example later in the tutorial.

  • At the top of the code editor, a debugging control panel appears. You can move this around the screen by grabbing the dots on the left side.

Step through the code

Now you're ready to start stepping through the code.

  1. Click or press the Step over icon in the debugging control panel so that the for (const string& word : msg) statement is highlighted.

    The Step Over command skips over all the internal function calls within the vector and string classes that are invoked when the msg variable is created and initialized. Notice the change in the Variables window. The contents of msg are visible because that statement has completed.

  2. Press Step over again to advance to the next statement (skipping over all the internal code that is executed to initialize the loop). Now, the Variables window shows information about the loop variable.

  3. Press Step over again to execute the cout statement. Note As of the March 2019 version of the extension, no output will appear in the DEBUG CONSOLE until the last cout completes.

Set a watch

You might want to keep track of the value of a variable as your program executes. You can do this by setting a watch on the variable.

  1. Place the insertion point inside the loop. In the Watch window, click the plus sign and in the text box, type word, which is the name of the loop variable. Now view the Watch window as you step through the loop.

  2. To quickly view the value of any variable while execution is paused, you can hover over it with the mouse pointer.

C/C++ configuration

For more control over the C/C++ extension, create a c_cpp_properties.json file, which allows you to change settings such as the path to the compiler, include paths, which C++ standard to compile against (such as C++17), and more.

View the C/C++ configuration UI by running the command C/C++: Edit Configurations (UI) from the Command Palette (⇧⌘P (Windows, Linux Ctrl+Shift+P)).

This opens the C/C++ Configurations page.

Visual Studio Code places these settings in .vscode/c_cpp_properties.json. If you open that file directly, it should look something like this:

You only need to modify the Include path setting if your program includes header files that are not in your workspace or the standard library path.

Compiler path

compilerPath is an important configuration setting. The extension uses it to infer the path to the C++ standard library header files. When the extension knows where to find those files, it can provide useful features like smart completions and Go to Definition navigation.

The C/C++ extension attempts to populate compilerPath with the default compiler location based on what it finds on your system. The compilerPath search order is:

  • Your PATH for the names of known compilers. The order the compilers appear in the list depends on your PATH.
  • Then hard-coded Xcode paths are searched, such as /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/

Mac framework path

On the C/C++ Configuration screen, scroll down and expand Advanced Settings and ensure that Mac framework path points to the system header files. For example: /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/System/Library/Frameworks

Reusing your C++ configuration

VS Code is now configured to use Clang on macOS. The configuration applies to the current workspace. To reuse the configuration, just copy the JSON files to a .vscode folder in a new project folder (workspace) and change the names of the source file(s) and executable as needed.

Sublime C++ Mac

Troubleshooting

Compiler and linking errors

The most common cause of errors (such as undefined _main, or attempting to link with file built for unknown-unsupported file format, and so on) occurs when helloworld.cpp is not the active file when you start a build or start debugging. This is because the compiler is trying to compile something that isn't source code, like your launch.json, tasks.json, or c_cpp_properties.json file.

If you see build errors mentioning 'C++11 extensions', you may not have updated your tasks.json build task to use the clang++ argument --std=c++17. By default, clang++ uses the C++98 standard, which doesn't support the initialization used in helloworld.cpp. Make sure to replace the entire contents of your tasks.json file with the code block provided in the Build helloworld.cpp section.

Terminal won't launch For input

On macOS Catalina and onwards, you might have a issue where you are unable to enter input, even after setting 'externalConsole': true. A terminal window opens, but it does not actually allow you type any input.

The issue is currently tracked #5079.

The workaround is to have VS Code launch the terminal once. You can do this by adding and running this task in your tasks.json:

You can run this specific task using Terminal > Run Task... and select Open Terminal.

Once you accept the permission request, then the external console should appear when you debug.

Next steps

  • Explore the VS Code User Guide.
  • Review the Overview of the C++ extension
  • Create a new workspace, copy your .json files to it, adjust the necessary settings for the new workspace path, program name, and so on, and start coding!

The first stable release of Sublime Text 4 has finally arrived! We've worked hard on providing improvements without losing focus on what makes Sublime Text great. There are some new major features that we hope will significantly improve your workflow and a countless number of minor improvements across the board.

A huge thanks goes out to all the beta testers on discord and all the contributors to our packages.

Shell Exec - Packages - Package Control

License Changes

Sublime Text license keys are no longer tied to a single major version, instead they are now valid for all updates within 3 years of purchase. After that, you will still have full access to every version of Sublime Text released within the 3 year window, but newer builds will required a license upgrade. These are the same license terms we use for Sublime Merge, and they allow us to deliver more frequent and exciting updates as soon as they're ready, without having to roll them into a new major version.

Images For Sublime C Mac

Tab Multi-Select

File tabs have been enhanced to make split views effortless, with support throughout the interface and built-in commands. The side bar, tab bar, Goto Anything, Goto Definition, auto complete and more have all been tweaked to make code navigation easier and more intuitive than ever.

Apple Silicon and Linux ARM64

Sublime Text for Mac now includes native support for Apple Silicon processors. Linux ARM64 builds are also available for devices like the Raspberry Pi.

Refreshed UI

Sublime Text 3 C++ Mac

The Default and Adaptive themes have been refreshed with new tab styles and inactive pane dimming. Themes and Color Schemes support auto dark-mode switching. The Adaptive theme on Windows and Linux now features custom title bars.

Context-Aware Auto Complete

The auto complete engine has been rewritten to provide smart completions based on existing code in a project. Suggestions are also augmented with info about their kind, and provide links to definitions.

Sublime

TypeScript, JSX and TSX Support

Support for one of the most popular new programming languages is now shipped by default. Utilize all of the smart syntax-based features of Sublime Text within the modern JavaScript ecosystem.

Superpowered Syntax Definitions

The syntax highlighting engine has been significantly improved, with new features like handling non-deterministic grammars, multi-line constructs, lazy embeds and syntax inheritance. Memory usage has been reduced, and load times are faster than ever.

GPU Rendering

Sublime Text can now utilize your GPU on Linux, Mac and Windows when rendering the interface. This results in a fluid UI all the way up to 8K resolutions, all while using less power than before.

A single frame being rendered. See our blogpost on OpenGL rendering.

Updated Python API

The Sublime Text API has been updated to Python 3.8, while keeping backwards compatibility with packages built for Sublime Text 3. The API has been significantly expanded, adding features that allow plugins like LSP to work better than ever. Read the revamped documentation here.

Compatibility

Sublime Text 4 is fully compatible with version 3. It will pickup your session and configuration automatically. If you'd prefer however, it is possible to keep things separate.


Full Changelog

GPU Rendering

  • New hardware_acceleration setting will composite the UI on the GPU
  • By default, GPU rendering is enabled on Mac, and disabled on Windows and Linux
  • Details about the active GPU will be displayed in the Console

Context-aware Auto Complete

  • The auto complete engine now suggests completions based on patterns in existing code
  • Uses the entire project as a source, instead of just the current view
  • Plugins may specify symbol kind info to be displayed in suggestions list

Tab Multi-Select

  • Multiple tabs can be selected using ctrl/cmd, their contents will be shown side-by-side
  • Selecting multiple files from the sidebar will also preview them simultaneously
  • Included themes have a tab connector joining the active sheet and tab when using sheet multi-select
  • The sidebar can now select multiple files using alt
  • Goto Anything allows opening tabs side-by-side using ctrl/cmd
  • The Definition popup has a dedicated button for opening files side-by-side
  • Multiple tabs can also be selected from the tab dropdown
  • The menu Selection/Tab Selection contains various options for manipulating tab multi-select
  • File/New View into File has been replaced by File/Split View using multi-select

Python 3.8 API

  • Added a Python 3.8 API environment for plugins
  • Plugins can choose Python version via .python-version file in plugin folder
  • Existing plugins are fully supported via legacy Python 3.3 API
  • Many API improvements and additions - see API section for more details

Goto Symbol

  • Goto Symbol in Project is now significantly faster on huge projects
  • Icons are now shown next to symbols, indicating the symbol kind
  • Symbols with 3 characters or less are now indexed

Syntax Definitions

  • Added out of the box support for TypeScript, JSX and TSX - thanks to Thomas Smith
  • Added ability to 'branch' within syntax definitions, for non-deterministic or multi-line constructs
  • Many syntax highlighting improvements, including significant improvements to:
    • Erlang, with thanks to deathaxe
  • Significantly improved load times, match times and reduced cache size on disk
  • embed is now lazy loaded, resulting in much higher performance for syntaxes like markdown
  • Added branch and fail for non-deterministic parsing
  • Added version: 2 to fix edge cases while retaining backwards compatibility
  • Added extends to inherit from another syntax definition. Multiple inheritance is supported, provided all parents have the same base syntax
  • Added hidden_extensions
  • Allow using pop alongside push/set/embed/branch
  • Fixed a performance issue with bounded repeats in regular expressions
  • Syntax tests can now assert that reindent is working as expected
  • Syntax tests can now assert that symbols are indexed
  • Prevent infinite include loops via with_prototype
  • Fixed a number of scope related bugs
  • Fixed some regex capture related bugs
  • Added more information to the Show Scope Name popup

OS Compatibility

  • The following operating systems are no longer supported as a result of adding Python 3.8:
    • OS X 10.7
    • OS X 10.8
    • Windows XP
    • Windows Vista

Platform Integration

  • Added automatic dark/light theme and color scheme switching, based on OS theme changes
  • subl - can now be used to read from stdin on all platforms
  • Windows will remember their Virtual Desktop/Space/Workspace, controlled by the remember_workspace setting
  • Scroll bars now follow platform conventions when clicking on them. Configurable using Scroll Bar.sublime-mousemap
  • Mac: Releases use universal binaries with Apple Silicon support
  • Mac: Updated icon to follow macOS 11 style
  • Mac: Windows will now stay maximized when using Mac window tabs
  • Mac: Fix various issues with the wrong cursor being used
  • Linux: ARM64 builds are now available
  • Linux: Text drag and drop is now supported
  • Linux: Added proper support for Wayland
  • Linux: Touch screen events are now handled
  • Linux: Better support for copy+paste with other applications that don't support utf8 text
  • Linux: Native file dialogs like those for KDE will be used when configured
  • Windows: IME preview and multi-select support
  • Windows, Linux: Added support for custom title bars
  • Windows, Linux: Use vsync for animations instead of a fixed 60hz
  • Mac, Linux: Improved compatibility with some keyboard layouts

Application Behavior

  • Added Safe Mode, to simulate a clean install. Enabled by passing --safe-mode on the command line or holding shift+alt/option at startup on Windows/macOS respectively
  • Added Help/Report a Bug to link to our public issue tracker
  • Added options to hot_exit setting to control behavior when the last window is closed
  • Fixed a possible case where an update loses the current session
  • Settings containing a UTF-8 BOM will no longer fail to load
  • Added support for previewing TGA and PSD images
  • Added close_deleted_files setting to control behavior of session restoration when files have been deleted on disk
  • Popup windows now use virtual windows for improved performance
  • Improved performance when loading files with very long lines
  • Improved rendering performance on very long lines
  • Improved performance with large session files
  • Data directories have dropped the '3', though if a '3' directory still exists it will be used
  • Mac: Quick Switch Project now works without any windows open
  • Mac, Linux: The cache and index are now located in the proper location (~/.cache and ~/Library/Caches respectively)

Auto Complete

  • Typing the full tab trigger of a snippet will move it to the top of the results
  • Manually typing in the only available completion will hide the auto complete popup
  • .sublime-completion files can now specify annotation, kind and details
  • Ranking quality improvements
  • Improved behavior of completions starting with non-word characters
  • auto_complete_trailing_symbols is now disabled by default
  • cancelCompletion will no longer prevent manual invocation
  • Added the auto_complete_when_likely setting
  • Added auto_complete_preserve_order setting
  • Added auto_complete_include_snippets_when_typing setting
  • Added auto_complete_use_index setting
  • Added auto_complete_use_history setting to control if previous choices are automatically selected
  • Running the auto_complete command when auto complete is already showing will re-query plugins for results
  • auto_complete_selector now applies to the position before the just-typed in character, matching auto_complete_triggers

Input Handling

  • Modifier key taps can now be used as part of a key binding. For example, ['ctrl', 'ctrl'] will trigger when Ctrl is pressed twice without pressing any other keys in between
  • Linux: AltGr can now be used in key bindings via altgr
  • Linux: Added a workaround for a touchscreen driver bug, which would cause right click and mouse scrolling to stop working
  • Linux: When the menu is hidden, pressing alt will show it
  • Mac: Fix Pinyin input
  • Mac: Keypad keys can now be bound to as expected
  • Mac: Added key bindings for macOS application tabs
  • Windows, Linux: Hide mouse cursor when typing. Controlled via hide_pointer_while_typing setting
  • Windows, Linux: Fixed being unable to bind Ctrl+Break
Sublime text c++ compiler mac

Editor Control

  • Added File/Print, which prints via a browser
  • Added Edit/Copy as HTML
  • Build systems now use new annotations functionality instead of phantoms, reducing re-flow
  • Undo history is preserved in the session
  • Comments and layout are preserved when programmatically editing preferences
  • Caret blinking is disabled by default. Set caret_style setting to smooth for previous behavior
  • Improved automatic indentation detection
  • Added relative line numbers, controlled by the relative_line_numbers setting
  • Added setting scroll_context_lines
  • Added setting hide_pointer_while_typing
  • Added setting control_character_style
  • Added Project/Recent/Remove Deleted
  • Added chain command to run multiple commands in series
  • switch_file command now handles filenames with compound extensions
  • The scroll_past_end setting now supports customizing the scroll distance using numbers from 0.0 to 1.0
  • Double-clicking a semi-transient sheet's tab will now fully open the sheet
  • trim_trailing_white_space_on_save can now be set to 'not_on_caret'
  • trim_trailing_white_space_on_save now trims only newly inserted trailing whitespace by default. Controlled via trim_only_modified_white_space setting
  • Expanded draw_white_space setting, supporting leading and trailing white space
  • Unicode white space characters, such as the zero width no-break space, are now drawn as hex values. Controlled via draw_unicode_white_space setting
  • Fixed spelling correction to support languages with upper case characters after start of word
  • Added commands to simplify customizing the active theme or color scheme
  • Quick Switch Project will open the selected project in a new window if Ctrl (Cmd on Mac) is held down
  • Added wrap_width_style preference
  • Added console_max_history_lines
  • Added additional settings to control the status bar: show_sidebar_button, show_indentation and show_syntax
  • Console now uses Python syntax highlighting by default
  • Added Central European (Mac) encoding support
  • Key Bindings: Join Lines is now on Ctrl+Shift+J / Cmd+Shift+J
  • Key Bindings: Expand Selection to Indentation is no longer bound by default
  • Key Bindings: Ctrl+J / Cmd+J is now used as a prefix for sequential key bindings, similar to Ctrl+K / Cmd+K
  • Code Folding: fixed some edge-case incorrect behaviors
  • Linux: Added support for alternate font weight names
  • Linux: Selection is no longer cleared when another application makes a selection
  • Linux: Added Ctrl+Space to trigger Auto Complete
  • Linux, Windows: Added Alt+Shift+Left Mouse Button as an alternative column selection binding
  • Linux, Windows: Added Shift+F10 key binding to open the context menu

Text Commands

  • Macros now record Find commands
  • Reworked Jump Back and Jump Forward commands
  • Improved behavior of Wrap Paragraph
  • Improved behavior of Swap Lines
  • Added Revert Diff Hunk
  • Added Selection/Expand Selection as a general mechanism to expand the selection
  • Selection/Split into Lines will now split a selection into words if the selection doesn't contain any newlines
  • Show a sum in the status bar when there are multiple selections and all of them are numbers
  • set_file_type command now accepts 'scope:' prefixed syntax names
  • Fixed sort_lines replacing unicode newlines with regular ones

Snippets

  • Added auto_complete_include_snippets setting, for disabling auto complete integration
  • Added ignored_snippets setting, for disabling default snippets

Indexing (Goto Definition)

  • Files ignored by .gitignore are not indexed by default. Controlled via index_exclude_gitignore setting
  • Files without known extensions are no longer indexed by default. Controlled via index_skip_unknown_extensions setting
  • Improved behavior with constantly changing files
  • Significantly improved load times

Files and Folders

  • Saving files is now asynchronous
  • Improved performance when adding directories with extreme amounts of files
  • When save_on_focus_lost is enabled, closing an unsaved file will save and close it, instead of prompting to save
  • Improved behavior of save_on_focus_lost in conjunction with administrator owned files
  • Added reload_file_on_change setting to control if files are automatically reloaded or not
  • folder_exclude_patterns and folder_include_patterns now support project-relative paths, by starting the path with //
  • Folders in the sidebar can be recursively expanded via alt+arrow key
  • Added preview_on_click setting to support only previewing files on left click
  • Windows: Fixed Open Containing Folder for UNC paths
  • Windows: Fixed Save dialog not showing for new files with control characters on the first line
  • Windows: Fixed Ctrl+Backspace inserting a DEL character when a dialog is open in the background
  • Linux: Fix recreated directories not working correctly with file change monitoring
  • Linux: Recursively expanding and collapsing sidebar folders now works with alt or super

Find

  • Find results are highlighted on the scroll bar, controlled by highlight_find_results_in_scrollbar
  • Find in Selection now highlights the area that will be searched
  • Commands can now be run without the find panel having input focus
  • Fix keypad enter not working in find panel
  • Improved find history behavior
  • Find: Various performance improvements with large files using graceful degradation
  • Find: Fixed adjacent matches being skipped when find in selection is in use
  • Find: Fixed find in selection option not being cleared when changing tabs
  • Find: Selection will no longer be reset after Find All is used when finding in selection
  • Find: Results are now properly highlighted on Find All when close_find_after_find_all is turned off
  • Find in Files: Improved performance with large numbers of matches
  • Find in Files: Can now filter by .gitignore
  • Find in Files: Added Preserve Case option for replacements
  • Find in Files: Fix not recursing into directories on networked file systems
  • Find in Files: Hide rulers by default in find results
  • Find in Files: Added Find/Cancel Find in Files menu item
  • Find in Files: Binary file patterns are applied when an explicit folder is given
  • Find in Files: Using 'Find in Folder…' from the sidebar context menu will apply project file filters
  • Find in Files: Added close_find_after_find_all preference
  • Find in Files: Added close_find_after_replace_all preference

UI

  • Changed default color scheme to Mariana
  • Added Default Dark theme
  • Added themed_title_bar setting
  • Changed file tab style, adding file_tab_style setting
  • Goto Symbol shows more information about symbols
  • Definitions hover popup shows more information about symbols
  • Sheets without input focus are now dimmed when using included themes
  • Added a New Tab button in the tab bar, and hide_new_tab_button setting
  • Added show_tab_close_buttons_on_left setting
  • Added highlight_gutter and highlight_line_number settings
  • Added the ability to auto hide the menu, tabs, and status bar when typing. See auto_hide_menu and related settings
  • Window title bar can be controlled by show_rel_path and show_project_first settings
  • Tab context menu now includes Close Unmodified Files and Close Deleted Files entries
  • Side bar row highlights now properly reflect the selected tabs
  • Color Schemes: Added glow font option
  • Color Schemes: Added support for the underline font style
  • Color Schemes: Added new property, inactive_selection_border
  • Color Schemes: Slightly darkened the background of Mariana
  • Color Schemes: Added support for stippled_underline and squiggly_underline
  • Color Schemes: .hidden-tmTheme files are now supported by the .sublime-color-scheme convertor
  • Themes: Included themes use variables extensively, making customization simpler
  • Themes: Added style property for title_bar element, for better integration with OS 'dark modes'
  • Themes: The tree_row for the file with input focus now gets the attribute highlighted
  • Themes: The settings key now supports objects, with keys being settings and values being a boolean, string or array of strings
  • Themes: Added sheet_contents class to text, image and HTML sheets
  • Themes: Added the background_modifier property for sheet_contents
  • Themes: Added a number of new attributes to tab_control for richer tab theming
  • Themes: The highlighted attribute is only applied to the most recently active sheet, rather that the most recently active sheet in each group
  • Themes: tab_control and sheet_contents classes now synchronize their highlighted and hover attributes
  • Themes: tooltip controls now support animations to their opacity
  • Linux: Show sequential key bindings in the menu
  • Linux: Fixed context menu position being slightly offset

Spell Checking

  • Updated dictionaries
  • Added support for non-utf8 dictionaries
  • Updated Hunspell for improved suggestions
  • System dictionaries are now available on Linux
  • Dictionaries in ~/Library/Spelling are now available on Mac

Rendering

Mac Sublime C++ 配置

  • Properly query glyph extents in order to avoid cutting off large glyphs
  • Windows, Linux: Added support for per-display subpixel ordering
  • Mac: Improved window resize performance
  • Windows: Fixed rendering bug where other applications could cause persistent artifacts via window animations
  • Windows: Add support for color emoji

Sublime Text C++ Compiler Mac

API

Download Sublime Text 4.4107 For Mac - Filehippo.com

  • Improved coverage of plugin profiling
  • The cProfile module is now included on Linux
  • Added HTML sheets, which can be created via window.new_html_sheet()
  • repr now works as expected
  • Updated OpenSSL to 1.1.1j
  • .sublime-commands files now support filtering commands via the 'platform' key
  • Minihtml now handles list-style-type CSS property - circle, square and disc
  • Minihtml now processes subl: links, running them as commands
  • Minihtml now supports white-space: nowrap
  • Improved minihtml rendering performance
  • EventListener has many new features and bug fixes
    • on_query_completions() can now
      • Return suggestions asynchronously
      • Return command completions
      • Include symbol kind information
    • New: on_init() is called once with list of views opened before plugin was loaded
    • New: on_exit() is called immediately before plugin_host exits, after API is shut down
    • New: on_text_changed() and on_text_changed_async() provide detailed modification info
    • New methods:
      • on_reload()
      • on_revert()
      • on_new_window()
      • on_new_window_async()
      • on_pre_close_window()
      • on_pre_move()
      • on_post_move()
      • on_post_move_async()
      • on_new_project()
      • on_new_project_async()
      • on_load_project()
      • on_load_project_async()
      • on_pre_save_project()
      • on_post_save_project()
      • on_post_save_project_async()
      • on_pre_close_project()
      • on_associate_buffer()
    • Fixed on_selection_modified() to not be called twice when left clicking
    • Fixed on_selection_modified() begin called on non-selection state changes
  • New TextChangeListener for getting callbacks when a text buffer is changed
    • Can be dynamically bound to a Buffer using TextChangeListener.attach and TextChangeListener.detach
    • Methods:
      • on_text_changed()
      • on_text_changed_async()
      • on_revert()
      • on_revert_async()
      • on_reload()
      • on_reload_async()
  • Sheet has some new methods:
    • file_name()
    • group()
    • close()
    • is_semi_transient()
    • Sheet.is_transient
  • View has a number of changes and improvements
    • Fixed newly created views not having a valid viewport before being returned to the API
    • add_regions() now has an annotations parameter, to allow adding a per-region annotation to the buffer. The exec command uses this API for build errors
    • add_regions() calls that add an underline now have that underline applied to whitespace characters
    • show() now takes keep_to_left and animate parameters
    • text_point() and related functions now accept a clamp_column parameter
    • Added 'glow' to style_for_scope()
    • Added View.rowcol_utf8(), View.rowcol_utf16(), View.text_point_utf8() and View.text_point_utf16()
    • Added sublime.KEEP_ON_SELECTION_MODIFIED, which can be passed to show_popup()
    • New: element() returns a string describing widget views (find input, quick panel input, etc)
    • New: assign_syntax() sets the syntax used in a view, supports Syntax objects, paths and scope selectors
    • New: syntax() returns the currently set Syntax
    • New: clones()
    • New: sheet() and sheet_id()
    • New: export_to_html()
  • Window has some changes and improvements:
    • show_quick_panel now accepts placeholder text, via the placeholder argument
    • Added sublime.CLEAR_TO_RIGHT and sublime.SEMI_TRANSIENT for use with open_file()
    • Added the flag sublime.REPLACE_MRU for use with open_file(). When multiple sheets are selected, this flag will cause the opened file to replace the most recently used sheet with the file being opened
    • Added the flag sublime.WANT_EVENT for use with show_quick_panel(). This will pass an event dict to the on_select callback. The dict will contain the key modifier_keys, which will be a dict that may contain zero or more of the keys: primary, ctrl, super, alt, altgr
    • open_file now accepts sublime.ADD_TO_SELECTION as a flag
    • New: selected_sheets(), selected_sheets_in_group() and select_sheets()
    • New: workspace_file_name()
    • New: bring_to_front()
  • sublime.ok_cancel_dialog() and sublime.yes_no_cancel_dialog() now accept an optional title parameter
  • Added sublime.open_dialog, sublime.save_dialog and sublime.select_folder_dialog
  • Syntax definitions can be queried via sublime.list_syntaxes(), sublime.find_syntax(), sublime.syntax_from_path(), sublime.find_syntax_by_name(), sublime.find_syntax_by_scope(), and sublime.find_syntax_for_file(). They return Syntax objects
  • Improved sys.stdout to extend io.TextIOBase
  • sublime.executable_path(), sublime.packages_path(), sublime.installed_packages_path() and sublime.cache_path() may now be called at import time
  • Added sublime.SymbolRegion and sublime.SymbolLocation with corresponding methods on View and Window
  • Fix a bug with popup being stuck open when a popup is shown in the hide event handler of another popup
  • Added open_project_or_workspace command
  • append command has new, optional disable_tab_translation argument
  • Added modifier_keys to event dicts when commands are invoked via a menu
  • Added sublime.DYNAMIC_COMPLETIONS. on_query_completions() can return this flag to indicate that completion results should be re-queried as the user types
  • Added sublime.INHIBIT_REORDER. Returned by on_query_competions()
  • CompletionItem now accepts a details parameter, which can include basic HTML
  • CommandInputHandler now has an initial_selection() method
  • Added Region.to_tuple and Phantom.to_tuple
  • Fixed ViewEventListener.on_load_async() sometimes not being called
  • Added sublime.QuickPanelItem() with support for kind info, annotations and basic minihtml
  • Plugins may now add selections to the Jump Back history list via the add_jump_record command
  • Plugins may suppress selections from the Jump Back history list via the jump_ignore_selection region
  • Plugins may now disable the default HTML and CSS completions
  • Added Buffer.id() and Buffer.file_name()
  • The TextInputHandler and ListInputHandler classes may define a method want_event() that returns True to receive an extra parameter, an event dict, when the validate() and confirm() methods are called. The dict will contain the key modifier_keys, which will be a dict that may contain zero or more of the keys: primary, ctrl, super, alt, altgr
  • Add sublime.ui_info() for high-level information about the UI
  • Popups will be properly positioned when displayed near the right-hand side of the editor
  • Popups near the right-hand side of the editor with wrapped lines will now be properly sized
  • Added ListInputItem so that ListInputHandler objects can provide kind info, annotations and details
  • Improvements to the API, applied to the new Python 3.8 environment only:
    • bool(sublime.Selection()) will return False when len() 0
    • sublime.load_binary_resource() now returns bytes instead of bytearray
    • Added Selection.__iter__()
    • Added Region.__iter__()
    • Added Region.__contains__()
    • Added Settings.to_dict()
    • Settings can now be treated like a dict
    • Plugins starting with _ will be ignored, __all__ global will be respected
    • Events won't be reported until plugin_loaded() has been called
    • .pyc files can now be imported when contained within .sublime-package files, although they will not be scanned for plugins
  • The certifi Python package is preinstalled
  • Significant performance improvements when rapidly printing to the Console
  • Added sublime.log_control_tree(). When enabled, clicking with ctrl+alt will log the control tree under the mouse to the console
  • Added sublime.log_fps(). When enabled, the render times are tracked and logged
  • Added logging status functions:
    • sublime.get_log_commands()
    • sublime.get_log_input()
    • sublime.get_log_build_systems()
    • sublime.get_log_result_regex()
    • sublime.get_log_indexing()
    • sublime.get_log_fps()
    • sublime.get_log_control_tree()
  • Logging functions are now toggle when no argument is passed:
    • sublime.log_commands()
    • sublime.log_input()
    • sublime.log_build_systems()
    • sublime.log_result_regex()
    • sublime.log_indexing()
    • sublime.log_fps()
    • sublime.log_control_tree()
  • Backwards Compatibility Break: The event parameter passed to commands when a minihtml link is clicked changed from a two-element list to a dict with the keys x and y